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Mighty Knights game art

I recently posted a pic of some style exploration I did for a cartoony Conan model. Here's another in a similar style I was contracted to develop. I did the characters, world art, and promotional material for the project. This was influenced by the Clash of Clans/Clash Royal style. Given a little more time, I would have liked to work more detail and color variation into the character designs, but the client wanted to go with my first set of thumbnail roughs. Ultimately the game was 2d, but developing the assets in 3d, rigging them, and animating them to render out the sprite sheets, had a tom of benefits. Not only did it make developing the marketing and promotional art easier, changes to the animations were much easier then painting them pixel by pixel. Nothing revolutionary there but I thought I'd share for anyone new to that approach.

The usual suspects

The usual suspects

Process

Process

Key frames

Key frames

Game screen

Game screen

Render Test

Render Test