I'm an artist and designer with 27 years of industry experience on small and large scale projects. I have a bent for problem solving. Experience has taught me that the best solution is usually deceptively simple and elegant. And the trick is finding it with a minimum of pain and effort. I love knowing, working, and growing with genuine, talented, and skillful people.
Art Direction, production, and visual effects in Unity for an Unannounced Nintendo Switch title.
Responsible for the concept, creation, and layout of all content for multiple mobile slot games built in Unity, and live dealer stadium games. Management of contract resources and all marketing material.
Ureka – Poker Games Interactive
Aquatica – Poker Games Interactive
Dragon Tail Poker – Poker Games Interactive
Fa Poker – Poker Games Interactive
Panda Poker – Poker Games Interactive
Dragon Tail Poker (Live dealer stadium game)
Panda Poker (Live dealer stadium game)
Responsible for the concept and visual development of an Oculus Rift Unity based medical therapy game (unreleased). Management of art team, pipeline development, and content road map.
Rain Castle Studio founder. Responsible for the visual style, content creation, and production pipeline for Social City (2010 Social Game of the Year). Disney City Girl (E3 best of show 2011). And supporting art team on MARVEL Avengers Alliance Tactics. Recruited, managed, and trained a team of Disney caliber artists, to include extensive collaboration with contractors on multiple projects across web and mobile platforms. Had the privilege of meeting and working with some of the best people I have ever known.
Marvel Avengers Alliance Tactics web/social
Disney City Girl web/social
The Incredible Machine iPhone, iPad, iPod Touch
Responsible for developing and maintaining the visual direction for Social City. Development of content, concept illustration and art guides, art direction, scheduling and management of junior artist, and review and approval of related content.
Social City
Lead Artist on Fallen Empire: Legions
Art Direction, scheduling and management of junior artist, review and approval of related content. Level design and development, props, effects, character design, concept illustration and model texturing, HUD design and development, In-game menu design and development.
Environment Lead on Think Tanks Reloaded
Level design and development, textures , props, and effects. Direction, scheduling, and management of junior artist.
3rd Party Consulting Art Direction for multiple external game teams.
Instruction on game art theory, design, and development for external development teams. To include color theory, level by level palette development, prop creation and use of shaders.
Contract and Consultation:
Environment and material development for an unannounced Nintendo Switch title. (Current)
Rockyou.com - Mobile Game Concept Development – Characters and game environment
Spotkin.com - Mobile/Web Game Concept Development – Characters and game environment concept and creation. Development of all game assets.
Overtstudios.com - Product Visualization – Development and rendering of small and large scale design elements and scenes.
Kizzang.com - UI redesign
Bad habit Software’s Wasteland Rally - Environment, avatars, effects, and GUI.
Frozenbyte, Inc. - Environment props for TRINE.
Mad Otter games - Environment concept and development for Villagers & Heroes
PushButton Labs - Character and prop design and development for GRUNTS :Skirmish.
Lead Environment Artist (Concept Artist, Character Modeler, & Contributing Designer)
Responsible for all aspects of environment design and development. Concept creation, asset development, task scheduling and management of junior artist, review and approval of related content. Additionally, I worked directly with the the code team to develop in-house art tools and created related tutorials for junior artist and remote contractors.
Responsible for character and environment concept art, the creation of style guides for the development team and storyboards for in-house cinematics.
Collaboration with lead designer on various shipped titles, including..
Aliens Versus Predator: Extinction – PlayStation 2, Xbox
Battle for Troy – PC
History Channel’s The Alamo – PC
Metal Fatigue – PC
Pearl Harbor: Zero Hour – PC
Riot Police – PC
As a Colorist I worked on numerous titles, to include Avengelyne, Priest, Kid Supreme, PassOver, Blind Side and others. Collaborated with artist, inkers, and writers to achieve a consistent vision under a demanding monthly schedule.
As Art Director I worked closely with the editor, publisher and contributors to deliver a 98 page bi-monthly magazine. Responsible for magazine layout, paste up and illustration, management of art budget and contract artist.
Cover art and interior illustrations for multiple games and game manuals.
Barony
Era Ten
Stuff O’ Legends
Avengers of Justice
Arabian Sea Tales
Where Fools Fear to Tread