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Todd Pickens
Todd Pickens
Artist, designer, fellow human being.
Eugene, United States

Summary

I'm an artist and designer with 27 years of industry experience on small and large scale projects. I have a bent for problem solving. Experience has taught me that the best solution is usually deceptively simple and elegant. And the trick is finding it with a minimum of pain and effort. I love knowing, working, and growing with genuine, talented, and skillful people.

Skills

Concept ArtEnvironment Design3D Animation3D ModelingDesign

Reel

Experience

  • Art Director at Marble It Up LLC.
    August 2017 - Present

    Art Direction, production, and visual effects in Unity for an Unannounced Nintendo Switch title.

  • Art Director at Poker Games Interactive
    September 2016 - Present

    Responsible for the concept, creation, and layout of all content for multiple mobile slot games built in Unity, and live dealer stadium games. Management of contract resources and all marketing material.

    Ureka – Poker Games Interactive

    Aquatica – Poker Games Interactive

    Dragon Tail Poker – Poker Games Interactive

    Fa Poker – Poker Games Interactive

    Panda Poker – Poker Games Interactive

    Dragon Tail Poker (Live dealer stadium game)

    Panda Poker (Live dealer stadium game)

  • Art Lead at Pipeworks Studio
    March 2016 - September 2016

    Responsible for the concept and visual development of an Oculus Rift Unity based medical therapy game (unreleased). Management of art team, pipeline development, and content road map.

  • Art Director at Disney Interactive
    October 2010 - October 2014

    Rain Castle Studio founder. Responsible for the visual style, content creation, and production pipeline for Social City (2010 Social Game of the Year). Disney City Girl (E3 best of show 2011). And supporting art team on MARVEL Avengers Alliance Tactics. Recruited, managed, and trained a team of Disney caliber artists, to include extensive collaboration with contractors on multiple projects across web and mobile platforms. Had the privilege of meeting and working with some of the best people I have ever known.

    Marvel Avengers Alliance Tactics web/social

    Disney City Girl web/social

    The Incredible Machine iPhone, iPad, iPod Touch

  • Art Lead at Playdom Inc.
    October 2009 - October 2010

    Responsible for developing and maintaining the visual direction for Social City. Development of content, concept illustration and art guides, art direction, scheduling and management of junior artist, and review and approval of related content.

    Social City

  • Art Lead at Garage Games Inc.
    January 2007 - January 2008

    Lead Artist on Fallen Empire: Legions

    Art Direction, scheduling and management of junior artist, review and approval of related content. Level design and development, props, effects, character design, concept illustration and model texturing, HUD design and development, In-game menu design and development.

    Environment Lead on Think Tanks Reloaded

    Level design and development, textures , props, and effects. Direction, scheduling, and management of junior artist.

    3rd Party Consulting Art Direction for multiple external game teams.

    Instruction on game art theory, design, and development for external development teams. To include color theory, level by level palette development, prop creation and use of shaders.

  • Artist • Designer at Shapes And Lines
    January 2005 - Present

    Contract and Consultation:

    Environment and material development for an unannounced Nintendo Switch title. (Current)

    Rockyou.com - Mobile Game Concept Development – Characters and game environment

    Spotkin.com - Mobile/Web Game Concept Development – Characters and game environment concept and creation. Development of all game assets.

    Overtstudios.com - Product Visualization – Development and rendering of small and large scale design elements and scenes.

    Kizzang.com - UI redesign

    Bad habit Software’s Wasteland Rally - Environment, avatars, effects, and GUI.

    Frozenbyte, Inc. - Environment props for TRINE.

    Mad Otter games - Environment concept and development for Villagers & Heroes

    PushButton Labs - Character and prop design and development for GRUNTS :Skirmish.

  • Environment Art Lead at Zono Inc.
    January 1998 - January 2005

    Lead Environment Artist (Concept Artist, Character Modeler, & Contributing Designer)

    Responsible for all aspects of environment design and development. Concept creation, asset development, task scheduling and management of junior artist, review and approval of related content. Additionally, I worked directly with the the code team to develop in-house art tools and created related tutorials for junior artist and remote contractors.

    Responsible for character and environment concept art, the creation of style guides for the development team and storyboards for in-house cinematics.

    Collaboration with lead designer on various shipped titles, including..

    Aliens Versus Predator: Extinction – PlayStation 2, Xbox

    Battle for Troy – PC

    History Channel’s The Alamo – PC

    Metal Fatigue – PC

    Pearl Harbor: Zero Hour – PC

    Riot Police – PC

  • Colorist at Image Comics
    January 1996 - January 1998

    As a Colorist I worked on numerous titles, to include Avengelyne, Priest, Kid Supreme, PassOver, Blind Side and others. Collaborated with artist, inkers, and writers to achieve a consistent vision under a demanding monthly schedule.

  • Art Director at Space Gamer Magazine
    January 1992 - January 1994

    As Art Director I worked closely with the editor, publisher and contributors to deliver a 98 page bi-monthly magazine. Responsible for magazine layout, paste up and illustration, management of art budget and contract artist.

  • Artist at Better Games
    January 1990 - January 1992

    Cover art and interior illustrations for multiple games and game manuals.

    Barony

    Era Ten

    Stuff O’ Legends

    Avengers of Justice

    Arabian Sea Tales

    Where Fools Fear to Tread